A quest fantasy that moves further into mediocrity despite plenty of borrowed notions and tropes.
by David Baldacci ‧ RELEASE DATE: Feb. 28, 2017
Vega Jane and her cohorts at last find the home base of the evil wizards who have conquered the world—and discover that rebellion carries a high price.
Having escaped the town of Wormwood and the spell-protected wilderness around it in search of her family, newly fledged sorceress Vega Jane now confronts the Maladons—malign magicians who have ruled everywhere else for eight centuries over a populace brainwashed into mindless contentment. Working from a mansion that the head Maladon visited in olden times but is now somehow hidden (internal consistency is not a priority here), Vega Jane recruits and trains a small army of magicians to fight back while effecting rescues and eluding multiple ambushes with help from a ring of invisibility and spells that involve pointing wands and shouting words such as “Embattlemento” and “Engulfiado” that beg (unfavorable) comparison to J.K. Rowling. Baldacci mixes adolescent snogging, animate housewares, another talking book (see Volume 2, The Keeper, 2015), and bad guys uniformly dressed in pinstripe suits and brown bowlers into a tale that also features casual killing, torture, and forked-tongued demons. Throughout, he continues to demonstrate that he doesn’t have Rowling’s knack for mixing sly fun with truly dark doings. Moreover, repeated glimpses of characters with dark or brown (or “walnut”) skin are at best weak efforts to inject diversity into the cast.
A quest fantasy that moves further into mediocrity despite plenty of borrowed notions and tropes. (glossary) (Fantasy. 11-13)Pub Date: Feb. 28, 2017
ISBN: 978-0-545-83196-3
Page Count: 448
Publisher: Scholastic
Review Posted Online: Dec. 21, 2016
Kirkus Reviews Issue: Jan. 15, 2017
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by David Baldacci ‧ RELEASE DATE: Feb. 26, 2019
The rebellion against an evil archmage and his bowler-topped minions wends its way to a climax.
Dispatching five baddies on the first two pages alone, wand-waving villain-exterminator Vega Jane gathers a motley army of fellow magicals, ghosts, and muggles—sorry, “Wugmorts”—for a final assault on Necro and his natty Maladons. As Necro repeatedly proves to be both smarter and more powerful than Vega Jane, things generally go badly for the rebels, who end up losing their hidden refuge, many of their best fighters, and even the final battle. Baldacci is plainly up on his ancient Greek theatrical conventions, however; just as all hope is lost, a divinity literally descends from the ceiling to referee a winner-take-all duel, and thanks to an earlier ritual that (she and readers learn) gives her a do-over if she’s killed (a second deus ex machina!), Vega Jane comes away with a win…not to mention an engagement ring to go with the magic one that makes her invisible and a new dog, just like the one that died heroically. Measuring up to the plot’s low bar, the narrative too reads like low-grade fanfic, being laden with references to past events, characters who only supposedly died, and such lines as “a spurt of blood shot out from my forehead,” “they started falling at a rapid number,” and “[h]is statement struck me on a number of levels.”
Awful on a number of levels—but tidily over at last. (glossary) (Fantasy. 11-13)Pub Date: Feb. 26, 2019
ISBN: 978-1-338-26393-0
Page Count: 448
Publisher: Scholastic
Review Posted Online: March 27, 2019
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by Michael Scott ‧ RELEASE DATE: May 22, 2012
Scott tops off his deservedly popular series with a heaping shovelful of monster attacks, heroic last stands, earthquakes and other geological events, magic-working, millennia-long schemes coming to fruition, hearts laid bare, family revelations, transformations, redemptions and happy endings (for those deserving them).
Multiple plotlines—some of which, thanks to time travel, feature the same characters and even figures killed off in previous episodes—come to simultaneous heads in a whirl of short chapters. Flamel and allies (including Prometheus and Billy the Kid) defend modern San Francisco from a motley host of mythological baddies. Meanwhile, in ancient Danu Talis (aka Atlantis), Josh and Sophie are being swept into a play to bring certain Elders to power as the city’s downtrodden “humani” population rises up behind Virginia Dare, the repentant John Dee and other Immortals and Elders. The cast never seems unwieldy despite its size, the pacing never lets up, and the individual set pieces are fine mixtures of sudden action, heroic badinage and cliffhanger cutoffs. As a whole, though, the tale collapses under its own weight as the San Francisco subplots turn out to be no more than an irrelevant sideshow, and climactic conflicts take place on an island that is somehow both a historical, physical place and a higher reality from which Earth and other “shadowrealms” are spun off.
Much rousing sturm und drang, though what’s left after the dust settles is a heap of glittering but disparate good parts rather than a cohesive whole. (Fantasy. 11-13)Pub Date: May 22, 2012
ISBN: 978-0-385-73535-3
Page Count: 528
Publisher: Delacorte
Review Posted Online: May 30, 2012
Kirkus Reviews Issue: June 15, 2012
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