Action, banter and steampunk-style tech aplenty—plus truly icky foes inspired, the author acknowledges, by the creations of...

THE LEAGUE OF SEVEN

From the League of Seven series , Vol. 1

Gratz works an unusual twist into the familiar teens-saving-the-Earth-from-monsters trope: The protagonist is both archetypal hero and, at least potentially, nemesis.

Said twist adds major complications as this opener brings together the first three of seven young team members, each specifically typecast, destined to battle the Mangleborn—huge, unkillable monsters that previous Leagues of Seven have tackled at regular intervals down the ages. In an alternate 1875, a giant statue of Hiawatha stands in the harbor of the United Nations’ (rather than States’) New Rome, and technology is based on clockworks rather than electricity. An attack on his librarian parents and the secret Septemberist Society to which they belong leads 12-year-old Archie, his wind-up sidekick, Mr. Rivets, and two capable new friends into a desperate scramble to keep the insectile Mangleborn Swarm Queen from escaping her subterranean prison in Florida. Archie’s discovery that, like his doomed predecessors Heracles and Cú Chullainn, his special powers come with a dark side leaves him (not to mention his fellow League members) profoundly disturbed at the close. (Helquist’s illustrations not seen at time of review.)

Action, banter and steampunk-style tech aplenty—plus truly icky foes inspired, the author acknowledges, by the creations of H.P. Lovecraft—make this an appealingly fast-paced trilogy opener. (Fantasy/steampunk. 11-13)

Pub Date: Aug. 19, 2014

ISBN: 978-0-7653-3822-8

Page Count: 352

Publisher: Starscape/Tom Doherty

Review Posted Online: June 1, 2014

Kirkus Reviews Issue: July 1, 2014

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A sly, side-splitting hoot from start to finish.

THE MECHANICAL MIND OF JOHN COGGIN

The dreary prospect of spending a lifetime making caskets instead of wonderful inventions prompts a young orphan to snatch up his little sister and flee. Where? To the circus, of course.

Fortunately or otherwise, John and 6-year-old Page join up with Boz—sometime human cannonball for the seedy Wandering Wayfarers and a “vertically challenged” trickster with a fantastic gift for sowing chaos. Alas, the budding engineer barely has time to settle in to begin work on an experimental circus wagon powered by chicken poop and dubbed (with questionable forethought) the Autopsy. The hot pursuit of malign and indomitable Great-Aunt Beauregard, the Coggins’ only living relative, forces all three to leave the troupe for further flights and misadventures. Teele spins her adventure around a sturdy protagonist whose love for his little sister is matched only by his fierce desire for something better in life for them both and tucks in an outstanding supporting cast featuring several notably strong-minded, independent women (Page, whose glare “would kill spiders dead,” not least among them). Better yet, in Boz she has created a scene-stealing force of nature, a free spirit who’s never happier than when he’s stirring up mischief. A climactic clutch culminating in a magnificently destructive display of fireworks leaves the Coggin sibs well-positioned for bright futures. (Illustrations not seen.)

A sly, side-splitting hoot from start to finish. (Adventure. 11-13)

Pub Date: April 12, 2016

ISBN: 978-0-06-234510-3

Page Count: 352

Publisher: Walden Pond Press/HarperCollins

Review Posted Online: Dec. 22, 2015

Kirkus Reviews Issue: Jan. 1, 2016

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Narrow squeaks aplenty combine with bursts of lyrical prose for a satisfying adventure

THE GOOD THIEVES

A Prohibition-era child enlists a gifted pickpocket and a pair of budding circus performers in a clever ruse to save her ancestral home from being stolen by developers.

Rundell sets her iron-jawed protagonist on a seemingly impossible quest: to break into the ramshackle Hudson River castle from which her grieving grandfather has been abruptly evicted by unscrupulous con man Victor Sorrotore and recover a fabulously valuable hidden emerald. Laying out an elaborate scheme in a notebook that itself turns out to be an integral part of the ensuing caper, Vita, only slowed by a bout with polio years before, enlists a team of helpers. Silk, a light-fingered orphan, aspiring aerialist Samuel Kawadza, and Arkady, a Russian lad with a remarkable affinity for and with animals, all join her in a series of expeditions, mostly nocturnal, through and under Manhattan. The city never comes to life the way the human characters do (Vita, for instance, “had six kinds of smile, and five of them were real”) but often does have a tangible presence, and notwithstanding Vita’s encounter with a (rather anachronistically styled) “Latina” librarian, period attitudes toward race and class are convincingly drawn. Vita, Silk, and Arkady all present white; Samuel, a Shona immigrant from Southern Rhodesia, is the only primary character of color. Santoso’s vignettes of, mostly, animals and small items add occasional visual grace notes.

Narrow squeaks aplenty combine with bursts of lyrical prose for a satisfying adventure . (Historical fiction. 11-13)

Pub Date: Aug. 27, 2019

ISBN: 978-1-4814-1948-2

Page Count: 272

Publisher: Simon & Schuster

Review Posted Online: May 26, 2019

Kirkus Reviews Issue: June 15, 2019

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